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			226 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			226 lines
		
	
	
	
		
			6.1 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| /*
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|  * SPDX-FileCopyrightText: syuilo and misskey-project
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|  * SPDX-License-Identifier: AGPL-3.0-only
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|  */
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| 
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| import CRC32 from 'crc-32';
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| 
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| /**
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|  * true ... 黒
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|  * false ... 白
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|  */
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| export type Color = boolean;
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| const BLACK = true;
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| const WHITE = false;
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| 
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| export type MapCell = 'null' | 'empty';
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| 
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| export type Options = {
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| 	isLlotheo: boolean;
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| 	canPutEverywhere: boolean;
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| 	loopedBoard: boolean;
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| };
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| 
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| export type Undo = {
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| 	color: Color;
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| 	pos: number;
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| 
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| 	/**
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| 	 * 反転した石の位置の配列
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| 	 */
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| 	effects: number[];
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| 
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| 	turn: Color | null;
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| };
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| 
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| export class Game {
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| 	public map: MapCell[];
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| 	public mapWidth: number;
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| 	public mapHeight: number;
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| 	public board: (Color | null | undefined)[];
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| 	public turn: Color | null = BLACK;
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| 	public opts: Options;
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| 
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| 	public prevPos = -1;
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| 	public prevColor: Color | null = null;
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| 
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| 	private logs: Undo[] = [];
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| 
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| 	constructor(map: string[], opts: Options) {
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| 		//#region binds
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| 		this.putStone = this.putStone.bind(this);
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| 		//#endregion
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| 
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| 		//#region Options
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| 		this.opts = opts;
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| 		if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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| 		if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
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| 		if (this.opts.loopedBoard == null) this.opts.loopedBoard = false;
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| 		//#endregion
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| 
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| 		//#region Parse map data
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| 		this.mapWidth = map[0].length;
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| 		this.mapHeight = map.length;
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| 		const mapData = map.join('');
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| 
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| 		this.board = mapData.split('').map(d => d === '-' ? null : d === 'b' ? BLACK : d === 'w' ? WHITE : undefined);
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| 
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| 		this.map = mapData.split('').map(d => d === '-' || d === 'b' || d === 'w' ? 'empty' : 'null');
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| 		//#endregion
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| 
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| 		// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
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| 		if (!this.canPutSomewhere(BLACK)) this.turn = this.canPutSomewhere(WHITE) ? WHITE : null;
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| 	}
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| 
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| 	public get blackCount() {
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| 		return this.board.filter(x => x === BLACK).length;
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| 	}
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| 
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| 	public get whiteCount() {
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| 		return this.board.filter(x => x === WHITE).length;
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| 	}
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| 
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| 	public posToXy(pos: number): number[] {
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| 		const x = pos % this.mapWidth;
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| 		const y = Math.floor(pos / this.mapWidth);
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| 		return [x, y];
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| 	}
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| 
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| 	public xyToPos(x: number, y: number): number {
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| 		return x + (y * this.mapWidth);
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| 	}
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| 
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| 	public putStone(pos: number) {
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| 		const color = this.turn;
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| 		if (color == null) return;
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| 
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| 		this.prevPos = pos;
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| 		this.prevColor = color;
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| 
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| 		this.board[pos] = color;
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| 
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| 		// 反転させられる石を取得
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| 		const effects = this.effects(color, pos);
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| 
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| 		// 反転させる
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| 		for (const pos of effects) {
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| 			this.board[pos] = color;
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| 		}
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| 
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| 		const turn = this.turn;
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| 
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| 		this.logs.push({
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| 			color,
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| 			pos,
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| 			effects,
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| 			turn,
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| 		});
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| 
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| 		this.calcTurn();
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| 	}
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| 
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| 	private calcTurn() {
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| 		// ターン計算
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| 		this.turn =
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| 			this.canPutSomewhere(!this.prevColor) ? !this.prevColor :
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| 			this.canPutSomewhere(this.prevColor!) ? this.prevColor :
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| 			null;
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| 	}
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| 
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| 	public undo() {
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| 		const undo = this.logs.pop()!;
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| 		this.prevColor = undo.color;
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| 		this.prevPos = undo.pos;
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| 		this.board[undo.pos] = null;
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| 		for (const pos of undo.effects) {
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| 			const color = this.board[pos];
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| 			this.board[pos] = !color;
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| 		}
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| 		this.turn = undo.turn;
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| 	}
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| 
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| 	public mapDataGet(pos: number): MapCell {
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| 		const [x, y] = this.posToXy(pos);
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| 		return x < 0 || y < 0 || x >= this.mapWidth || y >= this.mapHeight ? 'null' : this.map[pos];
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| 	}
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| 
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| 	public getPuttablePlaces(color: Color): number[] {
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| 		return Array.from(this.board.keys()).filter(i => this.canPut(color, i));
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| 	}
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| 
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| 	public canPutSomewhere(color: Color): boolean {
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| 		return this.getPuttablePlaces(color).length > 0;
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| 	}
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| 
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| 	public canPut(color: Color, pos: number): boolean {
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| 		return (
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| 			this.board[pos] !== null ? false : // 既に石が置いてある場所には打てない
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| 			this.opts.canPutEverywhere ? this.mapDataGet(pos) === 'empty' : // 挟んでなくても置けるモード
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| 			this.effects(color, pos).length !== 0); // 相手の石を1つでも反転させられるか
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| 	}
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| 
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| 	/**
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| 	 * 指定のマスに石を置いた時の、反転させられる石を取得します
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| 	 * @param color 自分の色
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| 	 * @param initPos 位置
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| 	 */
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| 	public effects(color: Color, initPos: number): number[] {
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| 		const enemyColor = !color;
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| 
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| 		const diffVectors: [number, number][] = [
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| 			[0, -1], // 上
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| 			[+1, -1], // 右上
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| 			[+1, 0], // 右
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| 			[+1, +1], // 右下
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| 			[0, +1], // 下
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| 			[-1, +1], // 左下
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| 			[-1, 0], // 左
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| 			[-1, -1], // 左上
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| 		];
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| 
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| 		const effectsInLine = ([dx, dy]: [number, number]): number[] => {
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| 			const nextPos = (x: number, y: number): [number, number] => [x + dx, y + dy];
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| 
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| 			const found: number[] = []; // 挟めるかもしれない相手の石を入れておく配列
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| 			let [x, y] = this.posToXy(initPos);
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| 			while (true) {
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| 				[x, y] = nextPos(x, y);
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| 
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| 				// 座標が指し示す位置がボード外に出たとき
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| 				if (this.opts.loopedBoard && this.xyToPos(
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| 					(x = ((x % this.mapWidth) + this.mapWidth) % this.mapWidth),
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| 					(y = ((y % this.mapHeight) + this.mapHeight) % this.mapHeight)) === initPos) {
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| 					// 盤面の境界でループし、自分が石を置く位置に戻ってきたとき、挟めるようにしている (ref: Test4のマップ)
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| 					return found;
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| 				} else if (x === -1 || y === -1 || x === this.mapWidth || y === this.mapHeight) return []; // 挟めないことが確定 (盤面外に到達)
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| 
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| 				const pos = this.xyToPos(x, y);
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| 				if (this.mapDataGet(pos) === 'null') return []; // 挟めないことが確定 (配置不可能なマスに到達)
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| 				const stone = this.board[pos];
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| 				if (stone === null) return []; // 挟めないことが確定 (石が置かれていないマスに到達)
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| 				if (stone === enemyColor) found.push(pos); // 挟めるかもしれない (相手の石を発見)
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| 				if (stone === color) return found; // 挟めることが確定 (対となる自分の石を発見)
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| 			}
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| 		};
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| 
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| 		return ([] as number[]).concat(...diffVectors.map(effectsInLine));
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| 	}
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| 
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| 	public calcCrc32(): number {
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| 		return CRC32.str(JSON.stringify({
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| 			board: this.board,
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| 			turn: this.turn,
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| 		}));
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| 	}
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| 
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| 	public get isEnded(): boolean {
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| 		return this.turn === null;
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| 	}
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| 
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| 	public get winner(): Color | null {
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| 		return this.isEnded ?
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| 			this.blackCount === this.whiteCount ? null :
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| 			this.opts.isLlotheo === this.blackCount > this.whiteCount ? WHITE : BLACK :
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| 			undefined as never;
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| 	}
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| }
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