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	オセロで黒白を真理値で表現するように
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						e6f68e0b9e
					
				
					 4 changed files with 98 additions and 57 deletions
				
			
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			@ -25,7 +25,11 @@ export interface IGame {
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	is_started: boolean;
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	is_ended: boolean;
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	winner_id: mongo.ObjectID;
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	logs: any[];
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	logs: Array<{
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		at: Date;
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		color: boolean;
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		pos: number;
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	}>;
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	settings: {
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		map: string[];
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		bw: string | number;
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			@ -214,9 +214,9 @@ export default function(request: websocket.request, connection: websocket.connec
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				if (o.isEnded) {
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					let winner;
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					if (o.winner == 'black') {
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					if (o.winner === true) {
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						winner = freshGame.black == 1 ? freshGame.user1_id : freshGame.user2_id;
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					} else if (o.winner == 'white') {
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					} else if (o.winner === false) {
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						winner = freshGame.black == 1 ? freshGame.user2_id : freshGame.user1_id;
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					} else {
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						winner = null;
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			@ -263,17 +263,17 @@ export default function(request: websocket.request, connection: websocket.connec
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		const myColor =
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			(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
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				? 'black'
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				: 'white';
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				? true
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				: false;
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		if (!o.canPut(myColor, pos)) return;
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		o.put(myColor, pos);
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		let winner;
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		if (o.isEnded) {
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			if (o.winner == 'black') {
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			if (o.winner === true) {
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				winner = game.black == 1 ? game.user1_id : game.user2_id;
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			} else if (o.winner == 'white') {
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			} else if (o.winner === false) {
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				winner = game.black == 1 ? game.user2_id : game.user1_id;
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			} else {
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				winner = null;
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			@ -1,4 +1,11 @@
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export type Color = 'black' | 'white';
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/**
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 * true ... 黒
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 * false ... 白
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 */
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export type Color = boolean;
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const BLACK = true;
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const WHITE = false;
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export type MapPixel = 'null' | 'empty';
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export type Options = {
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			@ -7,6 +14,23 @@ export type Options = {
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	loopedBoard: boolean;
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};
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export type Undo = {
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	/**
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	 * 色
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	 */
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	color: Color,
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	/**
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	 * どこに打ったか
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	 */
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	pos: number;
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	/**
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	 * 反転した石の位置の配列
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	 */
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	effects: number[];
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};
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/**
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 * オセロエンジン
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 */
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			@ -15,19 +39,20 @@ export default class Othello {
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	public mapWidth: number;
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	public mapHeight: number;
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	public board: Color[];
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	public turn: Color = 'black';
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	public turn: Color = BLACK;
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	public opts: Options;
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	public prevPos = -1;
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	public stats: Array<{
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		b: number;
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		w: number;
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	}>;
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	public prevColor: Color = null;
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	/**
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	 * ゲームを初期化します
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	 */
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	constructor(map: string[], opts: Options) {
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		//#region binds
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		this.put = this.put.bind(this);
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		//#endregion
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		//#region Options
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		this.opts = opts;
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		if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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			@ -42,8 +67,8 @@ export default class Othello {
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		this.board = mapData.split('').map(d => {
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			if (d == '-') return null;
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			if (d == 'b') return 'black';
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			if (d == 'w') return 'white';
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			if (d == 'b') return BLACK;
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			if (d == 'w') return WHITE;
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			return undefined;
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		});
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			@ -53,18 +78,12 @@ export default class Othello {
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		});
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		//#endregion
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		// Init stats
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		this.stats = [{
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			b: this.blackP,
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			w: this.whiteP
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		}];
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		// ゲームが始まった時点で片方の色の石しかないか、始まった時点で勝敗が決定するようなマップの場合がある
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		if (this.canPutSomewhere('black').length == 0) {
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			if (this.canPutSomewhere('white').length == 0) {
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		if (this.canPutSomewhere(BLACK).length == 0) {
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			if (this.canPutSomewhere(WHITE).length == 0) {
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				this.turn = null;
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			} else {
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				this.turn = 'white';
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				this.turn = WHITE;
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			}
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		}
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	}
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			@ -73,14 +92,14 @@ export default class Othello {
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	 * 黒石の数
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	 */
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	public get blackCount() {
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		return this.board.filter(x => x == 'black').length;
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		return this.board.filter(x => x === BLACK).length;
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	}
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	/**
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	 * 白石の数
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	 */
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	public get whiteCount() {
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		return this.board.filter(x => x == 'white').length;
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		return this.board.filter(x => x === WHITE).length;
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	}
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	/**
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			@ -123,36 +142,53 @@ export default class Othello {
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	 * @param color 石の色
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	 * @param pos 位置
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	 */
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	public put(color: Color, pos: number) {
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		if (!this.canPut(color, pos)) return;
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	public put(color: Color, pos: number, fast = false): Undo {
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		if (!fast && !this.canPut(color, pos)) return null;
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		this.prevPos = pos;
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		this.prevColor = color;
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		this.write(color, pos);
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		// 反転させられる石を取得
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		const reverses = this.effects(color, pos);
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		const effects = this.effects(color, pos);
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		// 反転させる
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		reverses.forEach(pos => {
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		effects.forEach(pos => {
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			this.write(color, pos);
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		});
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		this.stats.push({
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			b: this.blackP,
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			w: this.whiteP
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		});
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		this.calcTurn();
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		return {
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			color,
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			pos,
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			effects
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		};
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	}
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	private calcTurn() {
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		// ターン計算
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		const opColor = color == 'black' ? 'white' : 'black';
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		const opColor = this.prevColor === BLACK ? WHITE : BLACK;
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		if (this.canPutSomewhere(opColor).length > 0) {
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			this.turn = color == 'black' ? 'white' : 'black';
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		} else if (this.canPutSomewhere(color).length > 0) {
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			this.turn = color == 'black' ? 'black' : 'white';
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			this.turn = this.prevColor === BLACK ? WHITE : BLACK;
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		} else if (this.canPutSomewhere(this.prevColor).length > 0) {
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			this.turn = this.prevColor === BLACK ? BLACK : WHITE;
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		} else {
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			this.turn = null;
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		}
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	}
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	public undo(undo: Undo) {
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		this.prevColor = undo.color;
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		this.prevPos = undo.pos;
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		this.write(null, undo.pos);
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		for (const pos of undo.effects) {
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			const color = this.board[pos];
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			this.write(!color, pos);
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		}
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		this.calcTurn();
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	}
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	/**
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	 * 指定したマスの状態を取得します
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	 * @param pos 位置
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			@ -207,8 +243,8 @@ export default class Othello {
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	 * @param color 自分の色
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	 * @param pos 位置
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	 */
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	private effects(color: Color, pos: number): number[] {
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		const enemyColor = color == 'black' ? 'white' : 'black';
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	public effects(color: Color, pos: number): number[] {
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		const enemyColor = !color;
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		// ひっくり返せる石(の位置)リスト
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		let stones = [];
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			@ -259,16 +295,17 @@ export default class Othello {
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				const stone = this.get(pos);
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				// 石が置かれていないマスなら走査終了
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				if (stone == null) break;
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				if (stone === null) break;
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				// 相手の石なら「ひっくり返せるかもリスト」に入れておく
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				if (stone == enemyColor) found.push(pos);
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				if (stone === enemyColor) found.push(pos);
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				// 自分の石なら「ひっくり返せるかもリスト」を「ひっくり返せるリスト」に入れ、走査終了
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				if (stone == color) {
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				if (stone === color) {
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					stones = stones.concat(found);
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					break;
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				}
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				i++;
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			}
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		};
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			@ -303,9 +340,9 @@ export default class Othello {
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		if (this.blackCount == this.whiteCount) return null;
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		if (this.opts.isLlotheo) {
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			return this.blackCount > this.whiteCount ? 'white' : 'black';
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			return this.blackCount > this.whiteCount ? WHITE : BLACK;
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		} else {
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			return this.blackCount > this.whiteCount ? 'black' : 'white';
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			return this.blackCount > this.whiteCount ? BLACK : WHITE;
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		}
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	}
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}
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			@ -60,13 +60,13 @@ export default Vue.extend({
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		},
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		myColor(): Color {
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			if (!this.iAmPlayer) return null;
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			if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return 'black';
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			if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return 'black';
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			return 'white';
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			if (this.game.user1_id == (this as any).os.i.id && this.game.black == 1) return true;
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			if (this.game.user2_id == (this as any).os.i.id && this.game.black == 2) return true;
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			return false;
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		},
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		opColor(): Color {
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			if (!this.iAmPlayer) return null;
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			return this.myColor == 'black' ? 'white' : 'black';
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			return this.myColor === true ? false : true;
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		},
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		blackUser(): any {
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			return this.game.black == 1 ? this.game.user1 : this.game.user2;
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			@ -75,9 +75,9 @@ export default Vue.extend({
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			return this.game.black == 1 ? this.game.user2 : this.game.user1;
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		},
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		turnUser(): any {
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			if (this.o.turn == 'black') {
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			if (this.o.turn === true) {
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				return this.game.black == 1 ? this.game.user1 : this.game.user2;
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			} else if (this.o.turn == 'white') {
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			} else if (this.o.turn === false) {
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				return this.game.black == 1 ? this.game.user2 : this.game.user1;
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			} else {
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				return null;
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			@ -99,7 +99,7 @@ export default Vue.extend({
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			});
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			this.logs.forEach((log, i) => {
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				if (i < v) {
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					this.o.put(log.color, log.pos);
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					this.o.put(log.color, log.pos, true);
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				}
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			});
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			this.$forceUpdate();
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			@ -116,7 +116,7 @@ export default Vue.extend({
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		});
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		this.game.logs.forEach(log => {
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			this.o.put(log.color, log.pos);
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			this.o.put(log.color, log.pos, true);
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		});
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		this.logs = this.game.logs;
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			@ -190,10 +190,10 @@ export default Vue.extend({
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		checkEnd() {
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			this.game.is_ended = this.o.isEnded;
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			if (this.game.is_ended) {
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				if (this.o.winner == 'black') {
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				if (this.o.winner === true) {
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					this.game.winner_id = this.game.black == 1 ? this.game.user1_id : this.game.user2_id;
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					this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
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				} else if (this.o.winner == 'white') {
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				} else if (this.o.winner === false) {
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					this.game.winner_id = this.game.black == 1 ? this.game.user2_id : this.game.user1_id;
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					this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
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				} else {
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			@ -214,7 +214,7 @@ export default Vue.extend({
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			});
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			this.game.logs.forEach(log => {
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				this.o.put(log.color, log.pos);
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				this.o.put(log.color, log.pos, true);
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			});
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			this.logs = this.game.logs;
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